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Cooper's Color Codes*

White - Unaware and unprepared. If attacked in Condition White, the only thing that may save you is the inadequacy or ineptitude of your attacker. When confronted by something nasty, your reaction will probably be "Oh my God! This can't be happening to me."

Yellow - Relaxed alert. No specific threat situation. Your mindset is that "today could be the day I may have to defend myself." You are simply aware that the world is an unfriendly place and that you are prepared to do something, if necessary. You use your eyes and ears, and realize that "I may have to SHOOT today." You don't have to be armed in this state but if you are armed you should be in Condition Yellow. You should always be in Yellow whenever you are in unfamiliar surroundings or among people you don't know. You can remain in Yellow for long periods, as long as you are able to "Watch your six". In Yellow, you are "taking in" surrounding information in a relaxed but alert manner, like a continuous 360 degree radar sweep.

Orange - Specific alert. Something is not quite right and has gotten your attention. Your radar has picked up a specific alert. You shift your primary focus to determine if there is a threat (but you do not drop your six). Your mindset shifts to "I may have to shoot HIM today." In Condition Orange, you set a mental trigger: "If that goblin does "x", I will need to stop him." Your pistol usually remains holstered in this state. Staying in Orange can be a bit of a mental strain, but you can stay in it for as long as you need to. If the threat proves to be nothing, you shift back to Condition Yellow.

Red - Condition Red is fight. Your mental trigger has been "tripped" (established back in Condition Orange). You take appropriate action.


* adapted from an article in Wikipedia



Uploaded: 11/5/2007